

NET 5 due to various changes that were made in. There were many plugins, mostly older ones, that just did not survive the migration to. One thorny topic that came up was the issue of plugin compatibility. NET to install!), portable ZIPs, and native ARM64 support. This presented an opportunity to modernize things with a web-based downloader/installer, self-contained deployment (no more. The older systems were showing their age and were not only long overdue for an upgrade but were actually starting to fall apart. There was also a lot of work that went into how Paint.NET is built, packaged, downloaded, and installed. Even installation and updating are faster because I was able to remove the "Optimizing performance" stage from setup (via ReadyToRun / crossgen instead of NGEN). In addition, effects are faster, plugin loading is faster (especially for shapes), the Magic Wand and Paint Bucket tools are significantly faster, and overall performance is just plain better. It also enables me to optimize code even further via the use of SIMD intrinsics (SSE* and AVX* on x86/圆4, and AdvSIMD on ARM64), which I’ve started putting to good use. NET runtime, and brings a lot in terms of performance with its improved code generation (JIT). NET 5, which may not sound like much but is actually a huge deal. Some of this is due to the migration from. This is a big release, with a lot of performance improvements across the whole app.
